//
//  StarEffectObject.h
//  TowerDefence
//
//  Created by k3 on 6/6/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "Enemy.h"
#import "GameLayer.h"
#import "GameObject.h"

@interface SkillEffectObject : GameObject{
    CGPoint pointOnMap;
}

-(id)initStarEffectObjectWith:(GameLayer *)_gameLayer;
//fixed delete loadStarEffect
//-(void)loadStarEffect;
-(void)moveStarEffectOnMapWith:(CGPoint)_point;
-(void)moveThunderLightOnMap:(CGPoint)_point;
-(void)removeAllEffect;

-(float)randomFloatBetween:(float)smallNumber and:(float)bigNumber;
-(void)moveAnimationWithFrameName:(NSString *)_frameName frameCount:(int)_frameCount;

@end
